#pragma once
#ifndef PARTICLEVICTORYDESTROY_H
#define PARTICLEVICTORYDESTROY_H

#include "ParticleBase.h"
#include "PropertyAdhesions.h"

namespace ParticleEngine
{
	class ParticleVictoryDestroyAll : public ParticleBase
	{
	public:
		ParticleVictoryDestroyAll(ParticleContext& NewContext);
		~ParticleVictoryDestroyAll(void);

		virtual void Sole();

		virtual ColorRGBA<unsigned char> GetColor();

		bool Active;

		static const DescriptorParticle Descriptor;
	};
}

#endif